
The «asynchronism» project is a study of the boundaries between a tangible world and a digital one. Through the processor dialogue with the virtual doppelganger, I’m facing two realities that, despite seeming identity, actually have different natures.


The theme of games, however, arises because it is in their example that the most striking expression is the dynachron and the gap between the two dimensions, and there is a realization of the different nature of the digital through interaction.
