
Cooperative puzzle for two. Players will need to solve puzzles using visual clues on their screens, and players do not see each other’s screens.

You’re KGB agents, fighting the problem of underground artists, tracking the location of anti-Council paintings. You work with your partner, you’re always in different places and you’re only on radio.

You have to deal with the artists of the avant-garde, they speak exclusively of images. It’s not always easy to understand their speech.
The game is divided into «investigations,» each more complex than the previous game. At the beginning of the investigation, you’re showing icons of the paintings you need to find.
#font color=»#ff9a25»> You and your partner act like this:
You pick a salon on Moscow’s map. Each salon has a unique badge.
Split into two rooms, describe each other, what you see, trying to convey every symbol as accurately as possible.


You’re going to the next salon. The harder the investigation, the more salons it involves.
If you’ve forgotten something from the cabins, you can go back there one more time.
At any point in the investigation, you can open the map, choose one of the salons on it, and indicate which painting is in it.
And then
It’s true that players can decorate their common board with a new selection badge and get an achievement in Steam.
Wrong — the players see the right decision and can look at all the rooms again, including each other’s rooms.
Complicity curve
Players see simple symbols, they need to do 1 to 2 logical operations to find out where the paintings are.
The symbols are bigger and can be understood in different ways.
Information from the same salon isn’t enough!Players need to remember or write down everything they need and go to the next salon.
#font colord=»#ff9a25» ♪ Why cool?
There’s no text in the game. Players describe each other’s images, but it can’t be done unequivocally, so everyone has unique information and can only solve the game’s puzzle together, everyone is equally important.
Trailer