Original size 1140x1600

Recommendations to Game Design Fellows: Video Games Concept

Longread translated automatically
PROTECT STATUS: not protected
56

The concept of video games — is a short pitch of what your game is interesting and  good. Pitch with  maps and  your gameplay patterns. In  first line we  want to understand: • What is unique about your idea? What’s different from the 'nbsp; the rest? • How does it work? How’s the game going? • What does it look like? The concept of game — not  just a set of texts, a  a description of the interesting and  in  something unique.

big
Original size 1600x581

Video game analysis

Like the c  any development, we start with the  search for reference: examples of similar games on  genre, theme, or gameplay. Are you planning on making a shooter? Play a different joker. Interesting in a step-by-step strategic gameplay? We’re looking for a strategy. The problem is not  it’s easy to find a game and  play, a  track your feelings from  games, your experience.

big
Original size 1600x581

Analyze how these games are interesting. Try to spell out what’s different from the 'nbsp; the others in 'nbsp; one or two sentences. That’s what you’re gonna have to do when you play your gameplay. Select actions: What does a player do in games? How does it work? Why is this how it’s done? Look for experience: a  for  that players love the game and  what in  action they  so like? They like the call, the dive in the  the dramatical story, testing their  analytical abilities? What did you like? How did the gameplay develop? What’s the interesting gameplay cycle in  once after  every time a player passes? What’s changing the cycle in ? What keeps the player interested?

big
Original size 1600x581

If you learn to identify this in the existing game projects, it will be easier for you to describe the specifics in your own.

What do we expect from the video game concept?

• short-formulated substance of your gameplay genre genre genre ~ what’s going to happen? • clearly described specific actions, descriptions of what the player’s target is playing? What’s he gonna do? What can opponents do/how does the location work? How does space work? How all this is connected in the  system of examples! ♪ thought-out design of the game screen interface or the player’s decision cards ♪

Look at the directional students doing it. You’ll need 2-3-4 modules 1  course in  Portfolio. The students create a concept of 2D-3D video games with  interesting gameplay sticks and  show the gameplay via the gameplay trailer. You don’t need a trailer. You need a trailer. You need a trailer. See how they map and  show the game on slides.

Original size 1836x856

What kind of genre do you want?

Your game can be anything. You can come up with a game concept in VR, a cooking simulation, an adventure, or a visual novel. But!We’re gonna have to wait for the gameplay of originality and the gameplay of how the player plays. A  means making a cooking simulation that’s not  it’s like  it’s different. And  show exactly what it is.

The game stories.

Quests, adventories, visual novels, interactive movies in  the quality of the project is possible, but  have its complexities. To make it good:

1. Describe your story in 1-2  offers. C  what’s going on? What’s intrigued? 2. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. Synopsis: What does history look like, what it’s out of  it represents itself. Make a chart of your work. Spoilers — your best friends, open up important secrets, let us understand how you  plot. For us, — is an opportunity to understand how you  present history.

Original size 1600x600

3. Show examples of meaningful elections. Underline how history evolves from the decisions we make.

Original size 1600x538

4. All right, all right, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay. Let me read the interesting text from yours and yours and your games. With  developed characters, interesting language, and  characterists. Hook it up.

Good and  original not  so easy to write, as it seems. Study games, movies, books, comic books, practice telling stories about  your story without water  and most importantly, not  make standard stories about lost brothers, maniacs, and  depression. You can look at how to show the story in the  short form, you can see the second-year students. Their task was to make text novels with  a long branch not  more than 2,500  sims. In  the novels can be played, by  each work has a reference to novella. 2023-20242022-2023

Original size 1600x856

Examples of students working in 2 courses (1) https://portfolio.hse.ru/Project/195272 (2) https://portfolio.hse.ru/Project/195548

Typical errors in video game design

Mistake № 1  You’re trying to stuff in 12  AAAA-project. AAA-projects are stuffed into  documentation is long in  hundreds of pages, and  it’s definitely not  it’s reported for 2500  simuls. Choose small, focused projects. Look at how indi with  a small budget makes juicy and  original ideas for  a couple of hours. More from  conceptual project in  small form (also made and  in  single!) not  required.

Mistake № 2 You  not  described the video game specifically enough. Surface explanations not  make us understand your idea even if the idea in  was very original. Try to get out on the  specific. Let us understand, in  why the distinctive experience and  the game’s pace, its  the focus. Check that not  say universal mechanics, by  which can be picked up with  a dozen refs.

Original size 1600x568

Mistake № 3 Videogame not  linked to the  system. You  told the set of actions, but  not  gave an idea of how they interacted with each other. Try to show how one comes from the other. B  why the motivation of the player to do those  or other actions.

Original size 1600x602

Error № 4 No examples/examples look like pictures. B  Videogame always has control, interface, system response. The interfaces tell us how your game works, that you’re  you think it’s important in  games and  what information you’re giving. Try to think UI UX games. See references in  similar games, study Game UI Database.

Original size 1600x1140

Mistake № 5 Got a standard gameplay. We  we’ve seen a lot of model visual novels with  yander girls, crutches about madness, and  stalkers about maniacs. Look for interesting topics and  actions from  these topics. Not  repeat  what is already, and  your project will get at least new.

== sync, corrected by elderman == @elder_man

Recommendations to Game Design Fellows: Video Games Concept
56
We use cookies to improve the operation of the website and to enhance its usability. More detailed information on the use of cookies can be fo...
Show more